- Gothic 3 Forsaken Gods Best Armor
- Gothic 3 Best Armor Build
- Gothic 3 Best Armor Enchantments
- Gothic 3 Best Armor
This is a small guide to Gothic 3 for people who don’t want to waste learning points on useless skills. Some general gameplay tips are also included.
I played the game with last official patch v1.12, some bugs I’m going to mention might be fixed in later community patches (v1.5 is the most recent). Also, I haven’t played as mage yet, so these hints probably won’t be much useful to you if you want to use magic a lot.
Armor Missile Protection Impact Protection Blade Protection Element Protection Value Bonus Description Orc Armor 320 280 186 125 Fire 55 100 Only those well-respected by the orcs may wear this armor Paladin Armor 100 100 100 - 45000 - Rhobar's Armor 100 100 100 - 42000 - Ceremonial Armor 40 40 80 - 37500 - Heavy Nordmarian Armor 60 80 80 60 Ice 36000 Cold Resistance Zuben's Armor 40 80 80 40. This is a small guide to Gothic 3 for people who don’t want to waste learning points on useless skills. Some general gameplay tips are also included. I played the game with last official patch v1.12, some bugs I’m going to mention might be fixed in later community patches (v1.5 is the most recent). Well, not all teachers teach all skills, some skills you can only learn from specific teacher. You're still at the beginning of the game, so you've only meet a couple of teachers. You can't learn some of the best skills right from the start, you have to find the appropriate teacher.
Essential skills
There are three basic classes in Gothic 3: fighter, archer and mage. I prefer the mix of fighter and archer. I haven’t yet played as mage so I can’t give you any tips on that yet. I recommend these skills for non-magic character (I don’t list their pre-requirements):
- Fighting: sword master, orc slayer, strong shield parry, regeneration
- Hunting: bow master, orc hunter
- Magic:none
- Smithing:forge ore weapons, prospector, sharpen blade
- Thieving:pick difficult locks, make excuses
- Alchemy:none
- Other:endurance of the wolf, resistance to cold, resistance to heat
Useless skills
Hunting
- sneak on wild animals - you can just shoot them from distance or outrun them with a sword.
Smithing
- forge pure ore weapons – don’t waste your time and learning points on this skill. You won’t be able to get any recipes for pure ore weapons. You can’t get much better weapon that self-forged and sharpened bastard sword. It’s just not worth the effort. Note: You can learn this skill only from Hammer Clan’s smith and it involves a very flustrating quest where you gotta get approval from 3 other ore smelters in Nordmar, but two of them run out of villages in the meantime and you end up wandering around Nordmar and looking for them for hours (and after you finally find them, then you’ll find out the “pure ore” skill is actually worthless :)). Someone on forums suggested following tip for this quest: smiths walk out villages right after you get the quest. So quicksave, teleport to Fire Clan and follow its smith to find out its destination. Then quickload and follow the the smith of Wolf Clan.Update: It's tricky to get pure ore recipes and weapons. There are special unnamed chests in the game containing rare items. The more of these chests you open, the rarer items you find, including pure ore recipes and weapons. As far as I can tell, there's no other way to get them.IMHO it sucks, because how can you figure that out by yourself while playing the game?! You can't, unless you read the walkthrough. Best weapons should be available through quests, not by this random 'system'.And then there's another question - is it worth it? As I've checked the weapon descriptions, best weapon has about 160 damage. Self-forged and sharpened bastard sword has 110 damage and it's quite easy to raise damage by increasing your strength, so I don't think that pure ore weapons are worth the trouble it takes to get them.
Thieving
- pick impossible locks – while not really a useless skill, it’s better to put your points elsewhere. Chests with impossible locks are rare in the game and you can open them with „open locks“ scroll, just make sure you always have some in your inventory. Update: If you decide to search for special unnamed chests containing rare items, this skill will be useful to you in the long run, because they all have impossible locks.
- pick pockets – not very effective unless you put half of your learning points into thieving skill. I learned to pick difficult pockets and it usually just annoyed me – you steal by choosing a option in dialogue, so dialogue window opens for persons who have nothing to say and it hinders you, you’re often caught and then you gotta quickload which hinders you even more, so I didn’t even bother stealing, except when clicking on 'pickpocket' dialogue option by mistake, usually followed by quickload. In few cases when you need to rob someone, there’s a workaround: whack him and then use “amnesia” spell scroll (when you cast it upon unconcious person, he/she forgets your crimes).
Alchemy
- Don’t put your learning points into alchemy, learn it from books instead, there’s a lot of them in the game. You actually don’t need to have high alchemy skill - you will mostly brew only health and endurance potions and you can do that from the start of the game.
- Don’t waste your time trying to learn how to make poisons and how to use them to poison your weapon or arrows. Make poison skill is bugged, you can’t learn it. You can learn how to poison weapon, but I wasn’t able to actually do it, when I finally got me some poison from trader in Mora Sul. I think it might be bugged as well. Finally, you can learn to poison arrows, but it’s not very practical skill because poisons are very hard to come by.
- Brew permanent potions – not a very useful skill. You brew them from king sorrel and certain plants with permanent effects. These plants raise your attributes by themselves, permanent potions just double their effect (for example: dragonroot raises strength by 1 point, potion made from it raises strength by 2 points). Problem is that you won’t find many king's sorrel plants in the game, so you can brew only a few permanent potions. Just eat permanent effect plants instead of making potions from them. Update: There are about 50 king's sorrels to be found so if you search for them you will easily earn more points then you use to learn Permanent potion skill. Thanks for the tip, Percy.
- Brew transformation potions – this might come in handy, but I prefer druid stones, which you can use over and over again, while transformation potion can be used only once. My favorite beast to transform into is snapper, which is very fast and has high endurance, so it’s convenient for running long distances. You can get snapper druid stone from druid in camp south of Geldern.
Other
- Resistance to weakness – you won’t need it at all.
- Resistance to poison – you will rarely need it, get some antitode potions instead (and if you don’t have them, just keep drinking drink healing potions, poison will subside after a while).
Other skills I didn’t mention are in between essential and useless category – I didn’t found them especially useful, but they’re not a waste of learning points either.
General tips
- If you equip shield, you get armor bonus. (You don’t have to actually use it.)
- Most effective fighter equipment is bastard sword (self-forged, sharpened and blessed) and paladin shield (because of the armor bonus) – you can get both without too much hassle. There are better weapons than bastard sword, but you can finish the game thrice in time it would take you to get them, so they aren’t simply worth it.
- When you fight with companions, watch the distance – you can easily whack them by accident and then they might turn against you. However, they are very useful as a shield - usually they can’t die, so put them in the „first line“ as a primary target for enemy attack and whack enemies from behind or shoot them from distance.
- You can make a lot of money by forging and selling weapons, especially bastard swords, which you can sell for 4800 gold coins (probably more if you can haggle). It’s also good to have prospector skill, because then you get twice as much ore from ore veins. Learn it as soon as possible so you have more ore at your disposal.
- If you want to get somewhere far away, there’s a lot of enemies in your way and you’re too inexperienced to beat them, just run through them and jump like crazy while you’re at it. You can outrun most of your opponents. It’s good to learn endurance of the wolf skill and have some endurance potions ready, because you can’t run if you have no endurance points left.
- If you want to be an archer, I recommend you to learn to handle bows and ignore crossbow skills. Only advantage of crossbow is its dependence on strength attribute, which is higher than your dexterity if you’re a fighter. But bows also deal good amount of damage and are faster - speed matters a lot in long-range combat, you can shoot a few arrows, then run back a shoot some more. With crossbow you usually have only one shot, because it takes a long time to fire a bolt.
- Spellcasters are the most dangerous opponents in the game, especially if they are among group of fighters. Here’s how to beat them: learn resistance to heat and cold. Increase both by amulets, rings and armor. When you spot a spellcaster, make sure your endurance is at maximum and run to them. Jump, dodge and hide behind obstructions to avoid their spells. Once you reach them, they’re easy to beat in close combat with series of quick attacks, just keep whacking them.
If you encounter group of two or three spellcasters, try to separate them from each other. Lure them into wilderness, where monsters keep them busy. Get some companion which will act as a shield. - Archers and crossbowmen, are not as dangerous as spellcasters, but they still pose a big threat, especially if there’s a small group of them when you‘re conquering a camp or liberating a town.
Firstly beat archers, then warriors - you want to avoid situation when you’re surrounded by fighters and archers shoot at you from distance. If you run close to archers and start swinging sword, they usually stop using bows and draw close-range weapons instead, which is cool because you don’t have to worry about them anymore. - You can get one of the best helmets early in the game: First paladin’s helmet. It’s in Geldern, in the shamans’ house, on the table. Just steal it, it’s easy.
- Fancy a good shield? How about a paladin shield, the best shield in the game? Easiest way how to get one is to take it from renegade paladin Kurt at the pass to Varant – just be prepared to fight a lot of bandits before you get to him.
Gothic series | |
---|---|
Developer(s) | Piranha Bytes (2001–2006) Trine Games (2008) HandyGames (2008) Spellbound Entertainment (2010–2011) |
Publisher(s) | Xicat Interactive (2001) JoWooD Entertainment (2002–2011) THQ Nordic (2011–present) |
Creator(s) | Piranha Bytes |
Platform(s) | Microsoft Windows, Mobile phones, Xbox 360, PlayStation 3, PlayStation 4 |
First release | Gothic March 15, 2001 |
Latest release | Arcania: Gothic 4 October 14, 2010 |
Gothic is an action role-playing game franchise, created and owned by Piranha Bytes.
The latest installment in the main series, Gothic 3, was published in 2006 by JoWooD Entertainment. The spin-off, Arcania: Gothic 4, was developed by Spellbound Entertainment and published by JoWooD Entertainment in 2010.[1]
Games[edit]
- Gothic (2001)
- Gothic II (2002)
- Gothic II: Night of the Raven (2003)
- Gothic 3 (2006)
- Gothic 3: Forsaken Gods (2008)
- Gothic 3: The Beginning (2008)
- Arcania: Gothic 4 (2010) — spin-off
- Arcania: Fall of Setarrif (2011)
Main series[edit]
Gothic[edit]
The first game of the franchise was released on March 15, 2001 in Germany, and on November 23, 2001 in North America.
The game takes place in a medieval fantasy world, in which humans are losing the war against the orcs. The hero, a young nameless man, is forced to work in the Penal Colony, because of his crimes. In order to continue the fight against the orcs, the king needs to extract magical ore and use it for weapons and armor. Every burglar, thief or criminal is sent in the Colony to work in the mines, by the king's order.To keep the prisoners inside, the king ordered 12 magicians to create a magical barrier over the colony. However, due to complications, the barrier trapped a much larger territory than originally intended, along with the 12 magicians and the king's forces. Thus the militia blocked inside soon lost control over the prisoners, and the king had no choice but to trade with the convicts. Soon after the convicts divided into several camps, one of which the Man can join in order to survive and advance the plot.
Gothic II[edit]
Gothic II is the second game in the Gothic franchise, released on November 23, 2002 in Germany, and October 29, 2003 in North America. It's the sequel to Gothic.
The game events continue the ones from the first Gothic - as the barrier was destroyed, many prisoners escaped; many of them headed to Khorinis with fake titles (since the militia started to search for the escaped convicts), and others remained in the mountains forming groups of bandits.But things aren't quite that good in Khorinis, as many thought - Xardas (the hero's mentor) informs him that a greater evil is now threatening the land - as The Sleeper was banished he made a last call to all his minions to gather in the Valley of Mines.
Gothic II: Night of the Raven[edit]
Gothic II: Night of the Raven is the official expansion for Gothic II. It was released on August 22, 2003 in Germany, and on January 20, 2005 in North America as a part of the Gothic II Gold package.
The expansion introduces a new world to the game called Jharkendar which is located in the northeast of Khorinis. It is an ancient and deserted city, populated mostly by pirates and bandits.
The hero opens a portal to Jharkendar with the help of the Water Mages, and after getting there, discovers what threatens the island: Raven, a former ore baron in the Penal Colony who has sold his soul to Beliar, the god of darkness, and is hungry for power.
Gothic 3[edit]
Gothic 3 is the third game in the Gothic franchise, and the official sequel to Gothic II. It was released on October 13, 2006 in Europe, and on November 20, 2006 in North America.
The third part of the saga shows the hero and his friends sailing to Myrtana. After getting there, they discover that the continent has been overrun by orcs which have enslaved mankind. The hero also gets another hint, when he finds out from locals that Xardas, his mentor, is the one who helped the orcs with their evil scheme. Things will change later, when the hero discovers Xardas and finds out that he only helped the orcs for his own purpose. He quests the hero to retrieve some artifacts and kill the king which had imprisoned him in the Colony; after that, they (Xardas and the hero) went together through a portal into an unknown land.
Gothic 3: Forsaken Gods[edit]
Gothic 3: Forsaken Gods is the official standalone expansion for Gothic 3. It was released on November 21, 2008 in Europe and North America.
Two years have passed since the hero and Xardas went into the Unknown Lands. From there, they were watching over Myrtana - which was destroyed by wars between the factions. The hero could stand no more, seeing that the land for which he almost gave his life for was destroyed, and decided to return. Xardas refused to let him go and tried to explain that eventually mankind will tire of war and peace will prevail. The angered hero refused to listen, and after a great battle which almost killed him, returned to Myrtana to unite it.Eventually the hero will crown himself the new king of Myrtana.
Gothic 3: The Beginning[edit]
Gothic 3: The Beginning is a role-playing mobile video game, produced by the German developer Handy-Games GmbH, and published by JoWooD Entertainment.
The action takes place 140 years before the events in the first Gothic game, on the island of Khorinis. Xardas (one of the main characters from the original PC Gothic series), an orphan, raised by farmers, is visited one night by the ghost of Buthomar. The ghost tells the young Xardas about an unknown threat and asks him to find 'the other four Chosen Ones'.
Spin-off[edit]
Arcania: Gothic 4[edit]
Arcania: Gothic 4 was released on October 12, 2010 as the fourth game in the Gothic franchise. As of 2011, with the return of the Gothic rights to Piranha Bytes, Arcania has become an independent series, a spin-off from the original series.
In September 2014, Nordic Games dropped Gothic 4 from the game's title, with no statement being offered so far of why this action has been done, but left fans speculating that it may be related with Piranha Bytes getting back the rights to the Gothic series. Also all references that connected ArcaniA with the Gothic series have been removed from the game's description.[2]
Gothic 3 Forsaken Gods Best Armor
Arcania: Gothic 4 is the first game in the series which will have a new hero. Also, it is the first game in the franchise which was released for two platforms: Microsoft Windows and Xbox 360. While delayed, the game was also released for PlayStation 3. The fourth game was also being developed by a different company, Spellbound Entertainment.
The events in Arcania: Gothic 4 continue directly from Forsaken Gods. Arcania: Gothic 4 will introduce players for the first time to the Southern Islands. 10 years have passed; the self-crowned king has turned rogue and has destroyed/overrun parts of the Southern Islands. A new hero arises, after he finds his hometown destroyed by the evil king. Great threats await the new hero as he quests for revenge.
He eventually discovers during his quest for revenge that it wasn't the king who destroyed his village but a rogue element in his army and finds out that he is the only one who can put an end to the demon that was tormenting the king. In the end, after receiving his revenge, the hero also puts an end to the demon's possession of Rhobar but it is then summoned by enemies that were long since thought to have been defeated, thereby setting the stage for a possible sequel.
Arcania: Fall of Setarrif[edit]
Announced by Spellbound and JoWooD on December 9, 2010, Fall of Setarrif is the first standalone addon for Arcania: Gothic 4, which was released on October 25, 2011 for PC and May 31, 2013 for PlayStation 3 and Xbox 360.[3]
Arcania: Fall of Setarrif ties up the loose ends of the main game's story and adds yet another chapter to the epic tale. After the demon that possessed King Rhobar III was exorcised, it made its way to Setarrif to find a new host. In Setarrif, which is cut off from the rest of the island, chaos and anarchy spread rapidly.
Gothic 3 Best Armor Build
King Rhobar III is troubled by these developments and is afraid of losing the city and some of his companions, which are in Setarrif at that very moment. The nameless hero is therefore sent by the king and must journey to Setarrif… But he has no idea of what lies before him.[4]
Gothic Universe Edition[edit]
Gothic 3 Best Armor Enchantments
In October 2007, JoWooD published Gothic Universe Edition, a collection pack containing Gothic, Gothic II and Gothic 3.[5] The Universe Edition was originally released only in Europe,[6] but was added to the Steam store in November 2010.[7]
Future[edit]
Speculations on who has the rights for the Gothic series have made their way around since 2007 until 2011, when, Mike Hoge, co-founder of Piranha Bytes, Gothic's creator, stated that soon (after the release of their current game - Risen 2: Dark Waters) the rights for the series will return to Piranha Bytes, but avoided mentioning if they will develop another game within the series.[8]
Gothic 3 Best Armor
Later in 2011 it was confirmed by JoWooD Entertainment that they only had rights for the fourth game in the series and the expansion. As such, the rights returned to its former developer - Piranha Bytes.[9]
As of December 13th 2019 new game's publisher and owner of Piranha Bytes, THQ Nordic announced[10][11][12] that their subdivision - THQ Nordic Barcelona is working on remake of first Gothic game. They also released its playable teaser on Steam for all owners of any Gothic, Risen or ELEX game.
See also[edit]
- Risen, a similar game by the developer of the first three games
References[edit]
- ^[1]Archived December 12, 2009, at the Wayback Machine
- ^http://store.steampowered.com/app/39690/
- ^[2]Archived September 23, 2011, at the Wayback Machine
- ^[3]Archived February 2, 2011, at the Wayback Machine
- ^'Gothic Universe Details and Credits'. Metacritic. Retrieved 4 June 2015.
- ^'Gothic Universe - PC'. IGN. Retrieved 4 June 2015.
- ^'Gothic Universe Edition on Steam'. Steam. Retrieved 4 June 2015.
- ^'News: Gothic returns to Piranha Bytes?'. Strategy Informer. Archived from the original on 2014-01-07. Retrieved 2011-08-11.
- ^'JoWood's Stefan Berger on the rights to Gothic'. World of Gothic. 27 May 2011. Retrieved 31 May 2011.
- ^'THQ Nordic releases Gothic remake playable teaser to decide if it gets made'. Games Radar. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
- ^'THQ Nordic launches a playable teaser for a potential Gothic remake'. TechSpot. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
- ^'THQ Nordic releases playable teaser of Gothic Remake in Unreal Engine 4 that you can play right now'. DSOGaming. 13 December 2019. Archived from the original on 12 January 2020. Retrieved 12 January 2020.
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